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Dev Log: 4/25/19
Did animations for Mario.
Finished climbing.
Fixed bugs.
Got game ready to push.
Dev Log: 4/23/19
Got doors working.
Animated tiles.
Got HP to display.
Dev Log: 4/22/19
Worked on getting base enemy behavior like gravity.
Ripped more sprites for objects. Have most everything needed for the first room.
Placed doors and climbable tiles - climbing with tiles isn't working out going to use an invisible object.
Dev Log: 4/17/19
Made image of first map my background and correctly tiled.
Figured out all the layers needed.
Placed enemies.
Tracking a bug in player jumping.
Broke up sprites into animations for each character.
Tiled most of the first stage- missing some resources on tilemap.
Created player objects.
Tomorrow:
Code test object, doors, and player objects.
Finish tiling first stage.
Dev Log: 4/16/19
Ripped tilemap from sprite resource.
Rip sprites and make objects.
Import tilemap.
Plan out layers, backgrounds, and rooms that will be needed.
Experiment with the different characters to get their stats.
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Dev Log: 4/25/19
Did animations for Mario.
Finished climbing.
Fixed bugs.
Got game ready to push.
Dev Log: 4/23/19
Got doors working.
Animated tiles.
Got HP to display.
Dev Log: 4/22/19
Worked on getting base enemy behavior like gravity.
Ripped more sprites for objects. Have most everything needed for the first room.
Placed doors and climbable tiles - climbing with tiles isn't working out going to use an invisible object.
Dev Log: 4/17/19
Made image of first map my background and correctly tiled.
Figured out all the layers needed.
Placed enemies.
Tracking a bug in player jumping.
Dev Log: 4/17/19
Broke up sprites into animations for each character.
Tiled most of the first stage- missing some resources on tilemap.
Created player objects.
Tomorrow:
Code test object, doors, and player objects.
Finish tiling first stage.
Dev Log: 4/16/19
Ripped tilemap from sprite resource.
Tomorrow:
Rip sprites and make objects.
Import tilemap.
Plan out layers, backgrounds, and rooms that will be needed.
Experiment with the different characters to get their stats.